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Finished game

  • Writer: Nathan Kerswill
    Nathan Kerswill
  • Dec 18, 2015
  • 1 min read

In the coding I used a different method to activate the character animations. Instead of using the on moved option I chose on key pressed. This made the game lag less as well as making the animations less buggy. I did not add some of the advanced features like the character changes in the first two levels for it slowed the game down too much. I got the colour and wall behaviours to change by adding an on key pressed command and having it say on key pressed make wall A invisible and disabling collision and when the other key is pressed switch the affected objects.

This is my finished game. I ended up deterring from the initial mood I set but I am happy with the results. I feel that the art style and animations go together very well and the in-game mechanics worked very well. If I were to improve on anything I would work on optimizing the game so that it was easier to run and did not lag as hard on the transition to the black and white world. In conclusion I feel that I have made a fun and original game with challenging and rewarding mechanics and I have stayed true to my original image of a puzzle game that uses colour to manipulate the world.

 
 
 

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