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Character design

  • Writer: Nathan Kerswill
    Nathan Kerswill
  • Dec 9, 2015
  • 2 min read

When getting a colour pallet for each character I looked at the game Ori and the blind forest. I like the colours used because I feel that they do a good job of setting the mood. I wanted the colours of the character to somewhat describe them as well as giving them an ambient feeling.

For the character designs I looked at different animals. I looked at the skeletons of the animals to get a good feel for the anatomy of the animals. For yin I based the design off of a fennec fox but I exaggerated some features like head and ear size. For Yang I based his design off of a giant sloth but I changed some things like the stance they took to make the character look more imposing.

Another idea I had for character design was to one character instead of two and have the colours inverted when you change the attribute of the character. For the colour pallet I chose a bold and simple colour scheme. I made the character black and white. I also deviated from the fennec fox design and leaned more towards a traditional fox.

Due to time restraints I ended up choosing the black and white fox design over the other designs with the two separate characters doing this meant I could spend less time on the character animations and more time on the map designs and game elements.

These were my finished animations for my character I did not make a jumping animation for I did not need to instead I edited the speed and order inside the game to make the running look different when jumping. I think this worked well and saved me a lot of time.

 
 
 

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